Timeless World
This project was created entirely by Justin Scott Bieshaar as part of the Unity 20th Anniversary Official 48-Hour Game Jam. With as theme: Timeless
π§ Experienced best with headset on!
My philosophy behind this game is to not care about time. Have no progress. Have no deadlines. No aging. Just pure relaxation and enjoying the moment.
This is also why I added the small detail of the clock when you start the game. It starts at your current system time and goes to a random time loosen it's hands and enter the world where time is not the essence. π
I hope you'll enjoy playing!
πΏ A Peaceful Sandbox Where Time Stands Still
Step into a calm, isometric world where there are no deadlines, no aging, and no rush.
Just you — shaping a tiny living landscape at your own pace.
Build, nurture, and discover gentle little blobs who thrive in the serenity you create.
πΉοΈ About the Game
This project was created entirely by Justin Scott Bieshaar as part of the Unity 20th Anniversary Official 48-Hour Game Jam.
All code was manually written during the jam — no generative AI was used.
Please note: since it was made in a short time frame, there may be bugs or performance issues.
This game is not mobile-friendly.
π Gameplay
This game isnβt about progress — itβs about presence.
Build freely, explore calmly, and let your creativity guide the worldβs growth.
Controls
- Middle mouse β Move camera
- Scroll wheel β Zoom in/out
- WASD β Move player
Building
π¦ Select tiles to build (grass, water, sand)
π³ Place environment objects (trees, stones)
π³ Enable field mode to drag-place objects
πͺ Remove tiles
Note: certain objects require specific terrain.
(For example, palm trees need sand tiles, while pine trees grow on grass.)
π§ Ecosystem
As you build, tiny blobs may appear — curious creatures who wander your world in peace.
Help them by building their perfect sanctuary:
- π© Grass Blobs — love open space and trees
- π¦ Water Blobs — thrive near large bodies of water
- π¨ Sand Blobs — prefer sandy areas with a palm tree or two
β¨ Features
- Peaceful sandbox gameplay — no goals, no pressure
- A living blob ecosystem that reacts to your world
- Simple tile-based building tools
- Relaxing soundscape and cozy isometric visuals
βοΈ Tech
Engine: Unity 6000.2.8f1
π Credits
Code, UI, Characters, Game Design: Justin Scott Bieshaar
Isometric tiles: silivar.itch.io/isometric-asset-pack-peaceful
Audio: Freesound.org & Pixabay.com
π± Follow My Work
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πͺ΄ Take a breath, build something beautiful, and share your creation in the comments — Iβd love to see what you make.
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Justin Scott Bieshaar |
| Genre | Simulation |
| Made with | Unity |
| Tags | City Builder, csharp, Game Jam, meditation, Sandbox, Unity, unity-game-jam |
Development log
- Making of video; Timeless World.74 days ago





Comments
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Satisfying build sounds and cute art direction
Thank you! π
I erased everything and I couldn't move or build anything anymore. I honestly didn't understand exactly what to do after using the shovel and removing all the squares.
Oh I didnβt take in account that you could erase everything! Thanks for spotting, as soon as the jam-review is over I can fix it :)
Peaceful
Very nice game. I love it.
Thank you! π
I love it. such a peaceful vibe.
Thank you! π